Whatever...) and find out that Galbadia Garden has invaded, looking, presumably looking for Ellone. But how did the town get … Final Fantasy VIII is a role-playing video game developed and published by Square for the PlayStation console. Location: With Galbadia occupying the nearby town of Balamb, Squall and company soon find themselves fighting against former allies in the local hotel: Fujin and Raijin. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. Find the US States - No Outlines Minefield 17,423; Star Wars Movie Images (Minefield) 12,659 MCU Movie Images (Minefield) 12,070 Sequel, Trilogy or Stand Alone Movie IV? When we gained control of Balamb Garden during Disc 2 it came out of the ground and left a big hole, return to that location near Balamb Town and run around the edges of … Follow the exploits of Squall, a resident of Balamb Garden and SeeD aspirant whose first contract as a professional mercenary expands into a fight to save the world from an evil sorceress. Immediately draw Pandemona from Fujin. Final Fantasy VIII; Final Fantasy (NES) Final Fantasy (PlayStation) ... but the town plays no specific role except as a waypoint. Read on for more information about … The following list includes cards from pages 8, 9 and 10, which are the Guardian Force cards and the Player Cards. Balamb Town Battle This is the Story Walkthrough for the location Fisherman's Horizon in the game Final Fantasy VIII (FF8, FFVII). SilentWeaponsIII 42,969 views. Main Map Locations Balamb Continent. Report to the bridge in the Headmaster's Office, talk to Nida, and tell him you're ready to go. Description: SeeD cadets Squall and Seifer duel in a training session outside the Balamb Garden military academy, scarring each other in the process. The quiet ocean town of Balamb is the home to many of the parents of the students of Balamb Garden, including Zell Dincht's mother. Head for the docks at the end of the Harbor and talk to the crouching soldier. Balamb Garden is home to the Seed students and aspiring Seed candidates located in the continent of Balamb. Triple Triad guide. Cetra – In the Winhill Hotel. The Card Queen can actually move all the way around FF8's map to basically every major location - but we want to save scum to manipulate her so she only moves between Balamb and Dollet all … Also, after a certain point, I think you always have to buy a ticket to get into the train station in Balamb. Balamb. Last but not least there is one final part to the PuPu quest which involves encountering PuPu himself where Balamb Garden used to be. Return to the Hotel Owner's Residence during your search for the Captain and talk to Big Bad Rascal. Finally, in Balamb's harbor, there is the Student Skipping Class (he appears randomly; if you can't find him, exit to the World Map and re-enter the town). Let's Listen: Final Fantasy VIII - Breezy (Balamb Town) - Duration: 12:00. Balamb Town Battle - Story Walkthrough Location Mug Weakness Draw Reward; Raijin: Looking for Ellone with Fujin. This is the Story Walkthrough for the location Balamb Town Battle in the game Final Fantasy VIII (FF8, FFVII). Main Article: Balamb Town. I like a lot of the music from FF8. Go back to the Harbor and give the scent to the dog. -> You can hear this music in FF8's Balamb Town (not Balamb Garden). An icon used to represent a menu that can be toggled by interacting with this icon. When Squall, Zell and Selphieare heading for Timber, the player can talk to a mechanic at the car rental to trigger a scene where Zell boasts of having done a hundred pull-ups on the gas station sign. Episode 01: The Balamb Fish We all know about Balamb, the humble fishing village on the western coast of Balamb Island. You can get the Zell card extremely early on in the game from playing against his mother in Balamb Town. B-Garden – Dialogue with Seifer / Raijin / Fujin at start, ending with them chasing after Zell for speeding. Location: Explore Balamb Garden's Training Center after the Battle of the Gardens. Popular Quizzes Today. Balamb Garden is an immense, futuristic-looking cone-shaped buildin… The Pandemona Card is obtained by playing the Balamb Town Hotel Owner any time on Disc 2 or 3 (after you chase Galbadia out of Balamb Town). The specific area within this location where this point of interest is located, Details on where this point of interest specifically can be found, The amount of experience yielded by defeating this monster, expressed as a base amount plus a modifier based on the monster's relative level; experience is split evenly among all surviving party members, and a separate split of the total is made for all equipped Guardian Forces; if the party runs from a battle, they still earn experience proportional to how much damage they dealt to the enemies; the character who registers the final blow on an enemy receives a bonus to experience, The amount of ability points yielded by defeating this monster; ability points beyond those needed to learn a GF's next ability are not carried over, Whether this monster is flying and/or undead; flying monsters are immune to earth damage; undead monsters are damaged by curing spells and healed by drain effects (the caster is harmed instead), The range of levels which this monster may appear at; the monster's level is determined by the average level of the members of your party, within this range, The range of hit points which this monster may have; the exact number is based on the monster's level, The range of strength which this monster may have; the exact number is based on the monster's level; numbers shown in, The range of vitality which this monster may have; the exact number is based on the monster's level; numbers shown in, The range of magic which this monster may have; the exact number is based on the monster's level; numbers shown in, The range of spirit which this monster may have; the exact number is based on the monster's level; numbers shown in, The range of speed which this monster may have; the exact number is based on the monster's level; numbers shown in, The range of evade which this monster may have; the exact number is based on the monster's level; numbers shown in, The elements that this monster takes extra damage from, The type of item this is, based on the iconshown in game, The cost to buy this item in a shop, if it is available for sale; you receive a 1/3 discount on all items if you have the Haggle menu ability, The amount of gil you receive when selling this item; you get one and a half times this value if you have the Sell-High menu ability, Whether this item can be used in the battle, from the game menu, or if it cannot be used in this way at all (these items are typically used to refine other items or spells), Whether this is an Attack, Healing, or Indirect spell, The element of the spell; the damage dealt by the spell is affected by the target's vulnerability to that element (damage spells with no element are non-elemental and always deal normal damage), The status effect inflicted or removed by this spell; hover over a "Multiple" status row to see the specific status list, The relative damaging or curing power of this spell, The number of hit points gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of strength gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of vitality gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of magic gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of spirit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of speed gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of evade gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of hit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of luck gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The percentage of status attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list, The percentage of status defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list, The percentage of elemental attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list, The percentage of elemental defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list, A modifier to the difficulty of drawing this spell; spells with a higher draw difficulty will generally yield less stock per draw, and are more likely to have a draw fail altogether, The element of this card; when the Elemental rule is in play, placing a card on a space with its elemental property will increase all numeric values on the card by 1, while placing a card on the wrong element decreases these values by 1, The number of this card that is used when refining it with Card Mod, The number of this item is created when refining this card with Card Mod, The item that is created when refining this card with Card Mod. 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