Makes things feel "new" and in fact immersive. I’ve seen some other posts about how it isn’t but the patch hasn’t been officially made for sse and was made for oldrim, but I just can’t convert the patch to se. What a life! I hear performance is much better in the Special Edition, though. Lohengrin. Lock. Awesome mod but having way too many crashes now. It's not compatible with some quest mods. The only crashing I had in Whiterun was caused by Open Cities because it was conflicting with another mod, so I had to get rid of it. Simply put, Open Cities is very, very taxing on Skyrim's old engine, even with exceptional hardware. Per page: 15 30 50. The CTD and ILS issues with Open Cities have been largely fixed by the third memory patch. (As LE getting outdated). If you do I would put that under Divine Cities in your LO. Nov 18, 2017 @ … #1. Due to LE backports, we are still able to enjoy these amazing work. MagicLarp 4 years ago #1. Thankfully new content like Beyond Skyrim can be designed to have open cities, so there you can get both the cities and the compatibility. It's almost a guarantee my game will crash when entering Riften. The Elder Scrolls V: Skyrim > General Discussions > Topic Details. Open Cities Skyrim - Special Edition ===== Open Cities Skyrim is a comprehensive project that aims to bring back at least part of the feel of Morrowind - specifically how most of the cities were a natural part of the world and you could just walk in without loading screens. Even if it didn't hurt performance, I wouldn't use it. .Skyrim Modding Community os awesome and i hope many LE users will be able to experience more quality backports from SE. The main problem is compatibility. Everyone does not love open cities. A cursory glance at the Open Cities forum reveals significant problems with CTD's for a while. I think it says on the mod page that Open cities don't work well with NPC behaves altering mods Sadly it broke my save xD Atleast that's the only save and short time save file that got broke #8. It's unfortunate, but the engine was not designed to have that much going on at once. Open cities would be nice if it didn't hurt performance, but I'll take supersampling over avoiding the … For The Elder Scrolls V: Skyrim Special Edition on the PlayStation 4, a GameFAQs message board topic titled "Open Cities mod, will it come to PS4? Hey guys I was wondering if interesting npcs is compatible with open cities on SkyrimSe. It's not compatible with many mods that add structures or NPC's to cities. JK's skyrim just reminds me of my wife's decorating style. Do you have Realistic Water Two? And there is no doubt that many good mods are becoming SE exclusives. The Elder Scrolls V: Skyrim Special Edition. Oh look, here's an empty spot, let's stick something there for no reason. #5 < > Showing 1-5 of 5 comments . The Elder Scrolls V: Skyrim Special Edition; RIP Open Cities mod; User Info: MagicLarp. The concept is obviously good, but for compatibility reasons it can only be used in the lightest load orders. Open Cities Skyrim makes all of the cities part of the game-world, which means that you won’t have to deal with annoying loading screens while playing. With this installed you’ll be able to ride your horse around the cities in base-game Skyrim. ". Yeah Open Cities makes Skyrim more imersive because its less loading screens needed, but so does Expanded cities and towns. The added immersion and realism goes a long way, probably a lot more than you might think. With open cities, it isn't just removing the load door, it's a completely new part of the cell, you aren't accessing windhelm, but a recreated version of windhelm. 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